/*
 * Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef VIRTUAL_ENV_CLEANER_H
#define VIRTUAL_ENV_CLEANER_H

#include <litebus.hpp>
#include <memory>

#include "common/constants/actor_name.h"
#include "virtual_env_mgr_actor.h"

namespace functionsystem::runtime_manager {
class VirtualEnvManager {
public:
    explicit VirtualEnvManager(int virtualEnvIdleTimeLimit);

    ~VirtualEnvManager();

    void AddEnvReferInfos(const std::string &envName, const std::string &runtimeId);

    void RmEnvReferInfos(const std::string &runtimeId);

private:
    std::shared_ptr<VirtualEnvMgrActor> actor_;
};
}  // namespace functionsystem::runtime_manager

#endif  // VIRTUAL_ENV_CLEANER_H
